Character Name: Nariko Akiyama
Alternate Identities:
Player Name: Chris
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [3]
14 DEX 10 12 14 12- OCV 5 DCV 5
13 CON 10 6 13 12-
13 BODY 10 6 13 12-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
16 COM 10 3 16 12-
3 PD 3 0 6/11 6/11 PD (3/8 rPD)
3 ED 3 0 6/11 6/11 ED (3/8 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
6 REC 6 0 6
26 END 26 0 26
28 STUN 28 0 28
6" Running 6 0 8"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 52 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 60
Spent: 59
Unspent: 1
Base Points: 155
Disad Points: 25
Total Points: 239
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
Flight 1" [2" NC]
Gliding 8" [16" NC]
DEFENSES
Type Amount
Physical Defense 6/11
Res. Phys. Defense 3/8
Energy Defense 6/11
Res. Energy Defense 3/8
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +2 with any three maneuvers or a tight group of attacks , +1 with Ranged Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Basic Shot 1/2 +0 +0 Strike, +2 DC
Quick Shot 1/2 +1 +0 Strike, +2 DC
Ranged Disarm 1/2 +0 +0 Disarm, +3 DC to Disarm
Defensive Strike 1/2 +1 +3 3d6 Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Nariko Akiyama
Alternate Identities:
Player Name: Chris
SKILLS
Cost  Name
6 Zen Archer: +2 with any three maneuvers or a tight group of attacks
5 Miko: +1 with a group of similar Skills
Notes: Applies to Shaman/Priestess related tasks and skills, including PS: Priestess, KS: Yokai, KS: Flowers & Herbs, Power, Deduction, etc.
2 AK: Shogunate 11-
3 Acrobatics 12-
0 Acting 8-
1 Animal Handler 8-
1 Armorsmith 8-
3 Breakfall 12-
1 Bureaucratics 8-
0 Climbing 8-
0 Concealment 8-
3 Conversation 12-
0 Deduction 8-
3 Fast Draw 12-
2 Flute: Musical Instrument Familiarity 11-
3 High Society 12-
1 Instructor 8-
2 KS: Flowers and Herbs 11-
2 KS: Kyujutsu 11-
2 KS: Magic and Spellcraft 11-
2 KS: Tea Ceremony 11-
2 KS: Yokai 11-
1 Language: Common (idiomatic; Custom Adder, literate)
0 Language: Shogunate (idiomatic; literate) (5 Active Points)
2 Navigation (Land) 12-
0 PS: Ikebana (Custom Adder) 11-
2 PS: Priestess/Shamaness 11-
0 Paramedics 8-
3 Persuasion 12-
3 Power 11-
3 Riding 12-
Notes: Horses/Equines
3 Seduction 12-
0 Shadowing 8-
3 Stealth 12-
2 Survival (Temperate/Subtropical) 12-
3 Tactics 12-
3 Tracking 12-
1 Trading 8-
3 WF: Common Melee Weapons, Bows
3 Weaponsmith 12-
79 Total Skills Cost
TALENTS
Cost  Name
4 Combat Luck (3 PD/3 ED) (6 Active Points); Non-Resistant Power loses about a third of its effectiveness (-1/2)
4 Total Talents Cost
 
POWERS
Cost  Power END
4 Running +2" (8" total)1
5 Claws: Hand-To-Hand Attack +1 1/2d6 (8 Active Points); Hand-To-Hand Attack (-1/2)1
5 Nightvision0
56 Samurai Catgirl Magic Pool: Multipower, 56-point reserve
3u
1) Create Shikigami: Summon 4 50-point creatures, Devoted (+3/4) (35 Active Points)
3
2u
2) Wuxia Parkour: (Total: 20 Active Cost, 20 Real Cost) Clinging (normal STR) (Real Cost: 10) plus Flight 1"; Only In Contact With A Surface (-1/4) (Real Cost: 2) plus Gliding 8" (Real Cost: 8)
1
1u
3) Pinpoint Accuracy: (Total: 11 Active Cost, 11 Real Cost) +1 with Ranged Combat (Real Cost: 5) plus Penalty Skill Levels: +3 vs. Range Modifier with a tight group of attacks (Real Cost: 6)
0
1u
4) Chi-Charge Ofuda: Bonus Damage 3d6, Custom Adder (12 Active Points)
1
1u
5) Elemental Ofuda: Naked Advantage: Variable Special Effects (Limited Group of SFX; +1/4) for up to 40 Active Points (10 Active Points)
1
2u
6) Piercing Ofuda: Armor Piercing (+1/2) for up to 50 Active Points of Attacks (25 Active Points); VOAF (-1/2)
2
1u
7) Blast Ofuda: Explosion (+1/2) for up to 40 Active Points of Archery Attacks (20 Active Points); VOAF (-1/2)
2
2u
8) Change Environment 4" radius, -4 to Characteristic Roll or Skill Roll, Long-Lasting 6 Hours (39 Active Points); IIF (-1/4), Arrangement (-1/4), Incantations (-1/4), Gestures (-1/4)
4
2u
9) Ward-Breaker Ofuda: Dispel Any one magical effect 5d6, Reduced Endurance (1/2 END; +1/4), Cumulative (+1/2) (26 Active Points); VOAF (-1/4)
1
1 Elemental Ofuda Creative Cycle: Limit Break (1 Active Points)
Notes: +4 Martial Arts Damage Classes, -- Must use with Elemental Ofuda -1/4, -- Only adds 1d6 per attack following the elemental creative cycle -1/2. -- Cost:1, 16 active points.
1
86 Total Powers Cost
EQUIPMENT
Equipment END
Yamato War-Bow: Energy Blast 5d62
Heavy Dou-Maru: Armor (5 PD/5 ED)0
Wakizashi: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2)
Notes: Does not combine with Claws
1
Piercing Gaze: (Total: 61 Active Cost, 61 Real Cost) Energy Blast 5d6, Affects Desolidified Any form of Desolidification (+1/2) (37 Active Points) (Real Cost: 37) plus Penalty Skill Levels: +2 vs. Range Modifier with a tight group of attacks (Real Cost: 4) plus Clairsentience (Sight Group) (Real Cost: 20)6
MARTIAL ARTS MANEUVERS
Cost  Maneuver
1 Weapon Element: Blades, Default Element
Notes: Defaullt Element: Bows
4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
4 Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC
4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm
5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 3d6 Strike
18 Total Martial Arts Cost

Character Name: Nariko Akiyama
Alternate Identities:
Player Name: Chris
DISADVANTAGES
Cost  Disadvantage
10 Psychological Limitation: Always Keep Her Word (Uncommon, Strong)
5 Psychological Limitation: Compulsion: Seek revenge for her family (Uncommon, Moderate)
5 Physical Limitation: Placeholder (Infrequently, Slightly Impairing)
5 Hunted: Ichiro Akiyama 8- (As Pow, Limited Geographical Area, Capture)
25 Total Disadvantages Cost
APPEARANCE
Hair Color: White
Eye Color: Grey
Height: 1.61 m
Weight: 47.00 kg
Description:
BACKGROUND
Born fifth child of the Akiyama Daimyo, Nariko was raised as "Samurai-ko" -- expected not merely to marry well, but to be the chief manager of her husband's household and lead its defense when he was away.

When she was a teenager, her brother Makoto decided to pull a Fucking Stupid - er, I mean, a coup, overthrowing their parents and killing his older brother to take control of the clan and their territory. Loyal retainers helped Makoto and two of her younger siblings get to safety, although the three have been split up to prevent assassins from hunting them down. As the eldest of the three, Nariko sees it as her duty to deal with Makoto, so she has turned to adventuring to gain the resources and power necessary.

She has no proof, but strongly suspects Makoto is in fact under the thumb of a powerful youkai.
Character created with Hero Designer (version 2008100210)