| Cost |
Name |
| 6 |
Zen Archer: +2 with any three maneuvers or a tight group of attacks |
| 5 |
Miko: +1 with a group of similar Skills Notes: Applies to Shaman/Priestess related tasks and skills, including PS: Priestess, KS: Yokai, KS: Flowers & Herbs, Power, Deduction, etc. |
| 2 |
AK: Shogunate 11- |
| 3 |
Acrobatics 12- |
| 0 |
Acting 8- |
| 1 |
Animal Handler 8- |
| 1 |
Armorsmith 8- |
| 3 |
Breakfall 12- |
| 1 |
Bureaucratics 8- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 3 |
Conversation 12- |
| 0 |
Deduction 8- |
| 3 |
Fast Draw 12- |
| 2 |
Flute: Musical Instrument Familiarity 11- |
| 3 |
High Society 12- |
| 1 |
Instructor 8- |
| 2 |
KS: Flowers and Herbs 11- |
| 2 |
KS: Kyujutsu 11- |
| 2 |
KS: Magic and Spellcraft 11- |
| 2 |
KS: Tea Ceremony 11- |
| 2 |
KS: Yokai 11- |
| 1 |
Language: Common (idiomatic; Custom Adder, literate) |
| 0 |
Language: Shogunate (idiomatic; literate) (5 Active Points) |
| 2 |
Navigation (Land) 12- |
| 0 |
PS: Ikebana (Custom Adder) 11- |
| 2 |
PS: Priestess/Shamaness 11- |
| 0 |
Paramedics 8- |
| 3 |
Persuasion 12- |
| 3 |
Power 11- |
| 3 |
Riding 12- Notes: Horses/Equines |
| 3 |
Seduction 12- |
| 0 |
Shadowing 8- |
| 3 |
Stealth 12- |
| 2 |
Survival (Temperate/Subtropical) 12- |
| 3 |
Tactics 12- |
| 3 |
Tracking 12- |
| 1 |
Trading 8- |
| 3 |
WF: Common Melee Weapons, Bows |
| 3 |
Weaponsmith 12- |
| 79 |
Total Skills Cost |
| Cost |
Name |
| 4 |
Combat Luck (3 PD/3 ED) (6 Active Points); Non-Resistant Power loses about a third of its effectiveness (-1/2) |
| 4 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 4 |
Running +2" (8" total) | 1 |
| 5 |
Claws: Hand-To-Hand Attack +1 1/2d6 (8 Active Points); Hand-To-Hand Attack (-1/2) | 1 |
| 5 |
Nightvision | 0 |
| 56 |
Samurai Catgirl Magic Pool: Multipower, 56-point reserve | |
| 3u |
1) Create Shikigami: Summon 4 50-point creatures, Devoted (+3/4) (35 Active Points) | 3 |
| 2u |
2) Wuxia Parkour: (Total: 20 Active Cost, 20 Real Cost) Clinging (normal STR) (Real Cost: 10) plus Flight 1"; Only In Contact With A Surface (-1/4) (Real Cost: 2) plus Gliding 8" (Real Cost: 8) | 1 |
| 1u |
3) Pinpoint Accuracy: (Total: 11 Active Cost, 11 Real Cost) +1 with Ranged Combat (Real Cost: 5) plus Penalty Skill Levels: +3 vs. Range Modifier with a tight group of attacks (Real Cost: 6) | 0 |
| 1u |
4) Chi-Charge Ofuda: Bonus Damage 3d6, Custom Adder (12 Active Points) | 1 |
| 1u |
5) Elemental Ofuda: Naked Advantage: Variable Special Effects (Limited Group of SFX; +1/4) for up to 40 Active Points (10 Active Points) | 1 |
| 2u |
6) Piercing Ofuda: Armor Piercing (+1/2) for up to 50 Active Points of Attacks (25 Active Points); VOAF (-1/2) | 2 |
| 1u |
7) Blast Ofuda: Explosion (+1/2) for up to 40 Active Points of Archery Attacks (20 Active Points); VOAF (-1/2) | 2 |
| 2u |
8) Change Environment 4" radius, -4 to Characteristic Roll or Skill Roll, Long-Lasting 6 Hours (39 Active Points); IIF (-1/4), Arrangement (-1/4), Incantations (-1/4), Gestures (-1/4) | 4 |
| 2u |
9) Ward-Breaker Ofuda: Dispel Any one magical effect 5d6, Reduced Endurance (1/2 END; +1/4), Cumulative (+1/2) (26 Active Points); VOAF (-1/4) | 1 |
| 1 |
Elemental Ofuda Creative Cycle: Limit Break (1 Active Points) Notes: +4 Martial Arts Damage Classes,
-- Must use with Elemental Ofuda -1/4,
-- Only adds 1d6 per attack following the elemental creative cycle -1/2.
-- Cost:1, 16 active points. | 1 |
| 86 |
Total Powers Cost |
| Equipment |
END |
| Yamato War-Bow: Energy Blast 5d6 | 2 |
| Heavy Dou-Maru: Armor (5 PD/5 ED) | 0 |
| Wakizashi: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2) Notes: Does not combine with Claws | 1 |
| Piercing Gaze: (Total: 61 Active Cost, 61 Real Cost) Energy Blast 5d6, Affects Desolidified Any form of Desolidification (+1/2) (37 Active Points) (Real Cost: 37) plus Penalty Skill Levels: +2 vs. Range Modifier with a tight group of attacks (Real Cost: 4) plus Clairsentience (Sight Group) (Real Cost: 20) | 6 |
| Cost |
Maneuver |
| 1 |
Weapon Element: Blades, Default Element Notes: Defaullt Element: Bows |
| 4 |
Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC |
| 4 |
Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC |
| 4 |
Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm |
| 5 |
Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 3d6 Strike |
| 18 |
Total Martial Arts Cost |
|