Character Name: Shannon Skye Mackenzie
Alternate Identities:
Player Name: Christy G
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [3]
18 DEX 10 24 18 13- OCV 6 DCV 6
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 15-/19-
11 EGO 10 2 11 11- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
20 COM 10 5 20 13-
3 PD 3 0 9/12 9/12 PD (0/3 rPD)
3 ED 3 0 9/12 9/12 ED (0/3 rED)
3 SPD 2.8 2 3 Phases: 4, 8, 12
8 REC 6 4 8/13
26 END 26 0 26
25 STUN 25 0 25
7" Running 6 2 7"
2" Swimming 2 0 2"
4" Leaping 3 1 4" 57 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 53
Spent: 53
Unspent: 0
Base Points: 155
Disad Points: 25
Total Points: 233
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 4"
V. Leap (2") 2"
Teleport 0"/4" [0"/8" NC]
DEFENSES
Type Amount
Physical Defense 9/12
Res. Phys. Defense 0/3
Energy Defense 9/12
Res. Energy Defense 0/3
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +2 with DCV (10 Active Points) , +1 with OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Defensive Charge 1/2 +1 +1 Weapon, Strike, FMove
Defensive Strike 1/2 +1 +3 Weapon Strike
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
Definitive Escape 1/2 +0 +3 Dodge, Escape 25 STR , Foe Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Shannon Skye Mackenzie
Alternate Identities:
Player Name: Christy G
SKILLS
Cost  Name
3 Acrobatics 13-
3 Acting 12-
2 Animal Handler (Equines) 12-
0 AK: Highlands 8-
3 Breakfall 13-
0 Climbing 8-
3 Concealment 12-
3 Conversation 12-
0 Deduction 8-
10 Defense Maneuver I-IV
3 Fast Draw 13-
3 Feint 13-
1 High Society 8-
2 KS: Martial Art 11-
3 KS: Elven House Glamourous Songs, Dances, and Stories 12-
2 KS: Human Highlander Songs, Dances, and Stories 11-
0 Language: Gaelic (idiomatic; literate) (5 Active Points)
0 Language: Common (idiomatic; Everyman)
2 Language: Elven (basic conversation; literate)
1 Oratory 8-
0 Paramedics 8-
3 Persuasion 12-
3 Power 11-
2 PS: Cook 11-
3 PS: Dancer 13-
0 PS: Yeoman (Farm Manager) (Everyman) 11-
3 PS: Singer 12-
0 Shadowing 8-
3 Stealth 13-
0 Survival (Mountain) 8-
3 Trading 12-
1 TF: Carts & Carriages, Equines, Everyman
2 WF: Blades, Clubs, Fist-Loads, Off Hand, Unarmed Combat
67 Total Skills Cost
TALENTS
Cost  Name
Combat Luck, Less Lethal
Notes: 2 levels, see under Powers
0 Total Talents Cost
 
POWERS
Cost  Power END
8 Combat Luck Less Lethal: (Total: 14 Active Cost, 8 Real Cost) +6 PD, Hardened (+1/4) (7 Active Points); Luck-Based (-1/2), Nonpersistent (-1/4) (Real Cost: 4) plus +6 ED, Hardened (+1/4) (7 Active Points); Luck-Based (-1/2), Nonpersistent (-1/4) (Real Cost: 4)
Notes: 2 levels, techniclaly a Talent
0
0 Sense Power: Detect Power Sense 15- (no Sense Group), Custom Adder, Sense0
1 Half-Elven Lifespan: Life Support (Longevity: 200 Years)0
4 Sharp Eyes: +4 PER with Normal Sight0
50 Sword Dancing: Multipower, 50-point reserve
2u
1) Whirlwind: Hand-To-Hand Attack +4d6, Area Of Effect (2" Radius; +1) (40 Active Points); Hand-To-Hand Attack (-1/2), Variable OAF- Blades (-1/2)
Notes: 5d6 Max Damage
4
2u
2) Double Strike: Hand-To-Hand Attack +7d6 (35 Active Points); Hand-To-Hand Attack (-1/2), variable OAF (-1/2)
Notes: Max Damage 8d6
3
1u
3) Flashing Blades: Sight Group Flash 4d6 (20 Active Points); Variable OAF- Blades (-1/2)
Notes: Hurls the shine of her blades at a foe, blinding them.
2
2u
4) Highland Yell: +35 PRE (35 Active Points); Offensive Only (-1/2)
2u
5) Glamorous: +4 with Performance Skills (20 Active Points)
Notes: GM notes that this could also convert to +2d6 Presense Attack
3u
6) Invisibility to Sight and Hearing Groups , Reduced Endurance (1/2 END; +1/4) (31 Active Points)
1
1u
7) Blur: +2 with DCV (10 Active Points)
1u
8) Sense Illusions: (Total: 10 Active Cost, 10 Real Cost) Range with Detect Power Sense (Real Cost: 5) plus Tracking with Detect Power Sense (Real Cost: 5)
0
1u
9) Illusionary Analysis: (Total: 5 Active Cost, 5 Real Cost) Discriminatory with Detect Power Sense (Real Cost: 5)
0
1u
10) Resist Illusion: +3 PER with all Sense Groups (9 Active Points); Only vs. Images and Change Environment (-1/2)
0
1u
11) Afterimage: Teleportation 4", Position Shift, x2 Increased Mass, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4) (22 Active Points); Limited Power Self & Carried/Worn Gear Only (-1/2)
2
1u
12) Dancer's Recovery: +5 REC (10 Active Points)
5u
13) One Woman Troupe: Summon 4 75-point creatures, Slavishly Devoted (+1) (50 Active Points)
Notes: Illusionary duplicates only can absorb one hit, do no damage except distract foes (lower their DCV), can sing & dance, and of course, attract fire.
5
3u
14) Dispel Illusion: Dispel 5d6, any Illusion power one at a time (+1/4), Cumulative (120 points; +1) (34 Active Points)
3
1u
15) Sunlight Branding: Minor Transform 2d6 (Recast, Dawn, or GM defined conditions) (20 Active Points); No Range (-1/2)
2
90 Total Powers Cost
EQUIPMENT
Equipment END
Highland Dancing Swords: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4)
Notes: (x2 number of items)
0
Highland Dancing Swords: +1 with OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)
Light Leather Jacket & Woolen Skirt: Armor (1 PD/1 ED) (3 Active Points); OIF (-1/2), Real Armor (-1/4)0
Travelling Armor: Armor (3 PD/3 ED) (9 Active Points); OIF (-1/2), Real Armor (-1/4)0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
5 Defensive Charge: 1/2 Phase, +1 OCV, +1 DCV, Weapon, Strike, FMove
5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
3 Definitive Escape: 1/2 Phase, +0 OCV, +3 DCV, Dodge, Escape 25 STR , Foe Falls
1 Weapon Element: Blades, Improvised Weapons
19 Total Martial Arts Cost

Character Name: Shannon Skye Mackenzie
Alternate Identities:
Player Name: Christy G
DISADVANTAGES
Cost  Disadvantage
10 Psychological Limitation: Protective of Innocents (Common; Moderate)
5 Physical Limitation: Gaelic Pale Complexion (Infrequently; Slightly Impairing)
5 Psychological Limitation: Curious (Uncommon; Moderate)
1 Quirk:
1 Quirk: Strongly prefers to wear clan tartan, or at least clan colors
1 Quirk: Not at home in cities, prefers countyside or small town
1 Quirk: Wants to learn more about her mother and House Glamourous
1 Quirk: Half-Elf
25 Total Disadvantages Cost
APPEARANCE
Hair Color: Ginger
Eye Color: Blue
Height: 1.82 m
Weight: 68.00 kg
Description:
BACKGROUND
From Lallybroch, a pseduo-Scottish-Highlands area
Father's name: Colin Alexander Mackrnzie
Mother's name: Telialos Randir of House Glamour
QUOTE
Clan Motto: Je suis prest (II am ready)
Character created with Hero Designer (version 20230715)