| Cost |
Name |
| 3 |
Acrobatics 13- |
| 3 |
Acting 12- |
| 2 |
Animal Handler (Equines) 12- |
| 0 |
AK: Highlands 8- |
| 3 |
Breakfall 13- |
| 0 |
Climbing 8- |
| 3 |
Concealment 12- |
| 3 |
Conversation 12- |
| 0 |
Deduction 8- |
| 10 |
Defense Maneuver I-IV |
| 3 |
Fast Draw 13- |
| 3 |
Feint 13- |
| 1 |
High Society 8- |
| 2 |
KS: Martial Art 11- |
| 3 |
KS: Elven House Glamourous Songs, Dances, and Stories 12- |
| 2 |
KS: Human Highlander Songs, Dances, and Stories 11- |
| 0 |
Language: Gaelic (idiomatic; literate) (5 Active Points) |
| 0 |
Language: Common (idiomatic; Everyman) |
| 2 |
Language: Elven (basic conversation; literate) |
| 1 |
Oratory 8- |
| 0 |
Paramedics 8- |
| 3 |
Persuasion 12- |
| 3 |
Power 11- |
| 2 |
PS: Cook 11- |
| 3 |
PS: Dancer 13- |
| 0 |
PS: Yeoman (Farm Manager) (Everyman) 11- |
| 3 |
PS: Singer 12- |
| 0 |
Shadowing 8- |
| 3 |
Stealth 13- |
| 0 |
Survival (Mountain) 8- |
| 3 |
Trading 12- |
| 1 |
TF: Carts & Carriages, Equines, Everyman |
| 2 |
WF: Blades, Clubs, Fist-Loads, Off Hand, Unarmed Combat |
| 67 |
Total Skills Cost |
| Cost |
Name |
|
Combat Luck, Less Lethal Notes: 2 levels, see under Powers |
| 0 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 8 |
Combat Luck Less Lethal: (Total: 14 Active Cost, 8 Real Cost) +6 PD, Hardened (+1/4) (7 Active Points); Luck-Based (-1/2), Nonpersistent (-1/4) (Real Cost: 4) plus +6 ED, Hardened (+1/4) (7 Active Points); Luck-Based (-1/2), Nonpersistent (-1/4) (Real Cost: 4) Notes: 2 levels, techniclaly a Talent | 0 |
| 0 |
Sense Power: Detect Power Sense 15- (no Sense Group), Custom Adder, Sense | 0 |
| 1 |
Half-Elven Lifespan: Life Support (Longevity: 200 Years) | 0 |
| 4 |
Sharp Eyes: +4 PER with Normal Sight | 0 |
| 50 |
Sword Dancing: Multipower, 50-point reserve | |
| 2u |
1) Whirlwind: Hand-To-Hand Attack +4d6, Area Of Effect (2" Radius; +1) (40 Active Points); Hand-To-Hand Attack (-1/2), Variable OAF- Blades (-1/2)Notes: 5d6 Max Damage | 4 |
| 2u |
2) Double Strike: Hand-To-Hand Attack +7d6 (35 Active Points); Hand-To-Hand Attack (-1/2), variable OAF (-1/2)Notes: Max Damage 8d6 | 3 |
| 1u |
3) Flashing Blades: Sight Group Flash 4d6 (20 Active Points); Variable OAF- Blades (-1/2)Notes: Hurls the shine of her blades at a foe, blinding them. | 2 |
| 2u |
4) Highland Yell: +35 PRE (35 Active Points); Offensive Only (-1/2) | |
| 2u |
5) Glamorous: +4 with Performance Skills (20 Active Points)Notes: GM notes that this could also convert to +2d6 Presense Attack | |
| 3u |
6) Invisibility to Sight and Hearing Groups , Reduced Endurance (1/2 END; +1/4) (31 Active Points) | 1 |
| 1u |
7) Blur: +2 with DCV (10 Active Points) | |
| 1u |
8) Sense Illusions: (Total: 10 Active Cost, 10 Real Cost) Range with Detect Power Sense (Real Cost: 5) plus Tracking with Detect Power Sense (Real Cost: 5) | 0 |
| 1u |
9) Illusionary Analysis: (Total: 5 Active Cost, 5 Real Cost) Discriminatory with Detect Power Sense (Real Cost: 5) | 0 |
| 1u |
10) Resist Illusion: +3 PER with all Sense Groups (9 Active Points); Only vs. Images and Change Environment (-1/2) | 0 |
| 1u |
11) Afterimage: Teleportation 4", Position Shift, x2 Increased Mass, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4) (22 Active Points); Limited Power Self & Carried/Worn Gear Only (-1/2) | 2 |
| 1u |
12) Dancer's Recovery: +5 REC (10 Active Points) | |
| 5u |
13) One Woman Troupe: Summon 4 75-point creatures, Slavishly Devoted (+1) (50 Active Points)Notes: Illusionary duplicates only can absorb one hit, do no damage except distract foes (lower their DCV), can sing & dance, and of course, attract fire. | 5 |
| 3u |
14) Dispel Illusion: Dispel 5d6, any Illusion power one at a time (+1/4), Cumulative (120 points; +1) (34 Active Points) | 3 |
| 1u |
15) Sunlight Branding: Minor Transform 2d6 (Recast, Dawn, or GM defined conditions) (20 Active Points); No Range (-1/2) | 2 |
| 90 |
Total Powers Cost |
| Equipment |
END |
| Highland Dancing Swords: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) Notes: (x2 number of items) | 0 |
| Highland Dancing Swords: +1 with OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) | |
| Light Leather Jacket & Woolen Skirt: Armor (1 PD/1 ED) (3 Active Points); OIF (-1/2), Real Armor (-1/4) | 0 |
| Travelling Armor: Armor (3 PD/3 ED) (9 Active Points); OIF (-1/2), Real Armor (-1/4) | 0 |
| Cost |
Maneuver |
| 5 |
Defensive Charge: 1/2 Phase, +1 OCV, +1 DCV, Weapon, Strike, FMove |
| 5 |
Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
| 5 |
Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
| 3 |
Definitive Escape: 1/2 Phase, +0 OCV, +3 DCV, Dodge, Escape 25 STR , Foe Falls |
| 1 |
Weapon Element: Blades, Improvised Weapons |
| 19 |
Total Martial Arts Cost |
|