Character Name: Takeda Chiyome
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [3]
18 DEX 10 24 18 13- OCV 6 DCV 6
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
14 COM 10 2 14 12-
5 PD 3 2 5/10 5/10 PD (0/5 rPD)
5 ED 3 2 5/10 5/10 ED (0/5 rED)
3 SPD 2.8 2 3 Phases: 4, 8, 12
6 REC 6 0 6
26 END 26 0 26
25 STUN 25 0 25
8" Running 6 4 8"
2" Swimming 2 0 2"
6" Leaping 3 4 6" 59 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 91
Spent: 91
Unspent: 0
Base Points: 155
Disad Points: 25
Total Points: 271
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 6"
V. Leap (2") 3"
Flight 1" [2" NC]
Gliding 8" [16" NC]
Teleport 16" [32" NC]
DEFENSES
Type Amount
Physical Defense 5/10
Res. Phys. Defense 0/5
Energy Defense 5/10
Res. Energy Defense 0/5
Mental Defense 0
Power Defense 5
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +1 with Martial Maneuvers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Strike 1/2 +0 +2 5d6 Strike
Martial Throw 1/2 +0 +1 3d6 +v/5, Target Falls
Basic Shot 1/2 +0 +0 Strike, +2 DC
Offensive Ranged Disarm 1/2 +1 -1 Disarm, +2 DC to Disarm
Trip 1/2 -1 -1 v/5, Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Takeda Chiyome
Alternate Identities:
Player Name:
SKILLS
Cost  Name
3 +1 with Martial Maneuvers
3 Acrobatics 13-
3 Acting 12-
0 AK: Yamato Shogunate 8-
3 Analyze: Style 12-
3 Breakfall 13-
3 Climbing 13-
3 Concealment 12-
0 Conversation 8-
3 Deduction 12-
3 Disguise 12-
3 High Society 12-
0 Language: Common (basic conversation; Custom Adder, literate)
0 Language: Yamato (idiomatic; literate) (5 Active Points)
3 Lockpicking 13-
3 Paramedics 12-
0 Persuasion 8-
0 PS: Appraise 11-
2 PS: Jewelry Maker/Lapidary 11-
3 Security Systems 12-
3 Scholar
1
1) KS: Jewelry (2 Active Points) 11-
1
2) KS: Ninjitsu (2 Active Points) 11-
1
3) KS: Youkai (2 Active Points) 11-
1 Riding 8-
3 Shadowing 12-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 12-
2 Survival (Temperate/Subtropical) 12-
3 Tactics 12-
3 Teamwork 13-
3 Trading 12-
0 TF: Carts & Carriages, Custom Adder, Equines
8 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Off Hand, Wind and Fire Wheels
79 Total Skills Cost
PERKS
Cost  Name
2 Fringe Benefit: Mercenary Guild Membership, Merchant Guild Membership
2 Total Perks Cost
TALENTS
Cost  Name
4 Combat Luck (3 PD/3 ED) (6 Active Points); Limited Power Non-Resistant (-1/2)
4 Total Talents Cost
 
POWERS
Cost  Power END
59 Ninja Powers: Multipower, 59-point reserve
1u
1) Animate Hair: (Total: 20 Active Cost, 15 Real Cost) Extra Limb (1) (Real Cost: 5) plus Stretching 3" (15 Active Points); Limited Body Parts (-1/4), no Noncombat Stretching (-1/4) (Real Cost: 10)
1
2u
2) Body Lightening: (Total: 20 Active Cost, 18 Real Cost) Gliding 8" (Real Cost: 8) plus Flight 1"; Only In Contact With A Surface (-1/4) (Real Cost: 2) plus Clinging (normal STR) (10 Active Points); Cannot Resist Knockback (-1/4) (Real Cost: 8)
1
2u
3) Darkness Knows Its Own: (Total: 20 Active Cost, 20 Real Cost) Range with Detect Power / Demons and Undead (Real Cost: 5) plus Targeting with Detect Power / Demons and Undead (Real Cost: 10) plus Discriminatory with Detect Power / Demons and Undead (Real Cost: 5)
0
2u
4) Darkness Takes Its Own: Armor Piercing (+1/2), Affects Desolidified Any form of Desolidification (+1/2) for up to 35 Active Points of Weapons Damage (35 Active Points); Limited Power Only vs Demons and Undead (-1/2)
3
3u
5) Deceiving Shadows: Sight and Hearing Groups Images Increased Size (4" radius; +1/2), +/-4 to PER Rolls (40 Active Points); Gestures (-1/4)
4
2u
6) Gloom: Change Environment 4" radius (-4 to Normal Sight PER Rolls), Selective Target (+1/2) (31 Active Points); Gestures (-1/4)
3
2u
7) Ringtoss: Penalty Skill Levels: +8 vs. Throwing modifiers with All Attacks (24 Active Points)
2u
8) Shadow Masks: Tier 2 Classic Shapeshifting (All Humanoids) (20 Active Points); Gestures (-1/4)
2
1u
9) Shadow Step: Teleportation 8", Position Shift (21 Active Points); Limited Power Only Between Shadows, Blocked by Jewel Light (-1/2)
2
2u
10) Sneak Attack: No Normal Defense (Noticing the Attack; +1) for up to 35 Active Points of Weapon Damage (35 Active Points); VOAF (-1/2)
3
2u
11) Throwing Mastery: Energy Blast 7d6 (35 Active Points); VOAF (-1/2)
3
2u
12) Use Art With Stuff: (Total: 35 Active Cost, 17 Real Cost) Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2), VOAF (-1/2) (Real Cost: 12) plus Stretching 1" (5 Active Points); VOAF (-1/2), Limited Body Parts (-1/4), no Noncombat Stretching (-1/4) (Real Cost: 2) plus +1 with HTH Combat (5 Active Points); VOAF (-1/2) (Real Cost: 3)
3
2u
13) Utsusemi/Shadow Substitution: Teleportation 8", Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4) (20 Active Points)
2
0 Detect Power / Demons and Undead 12- (no Sense Group), Custom Adder, Sense0
5 Nightvision0
5 Power Defense (5 points)0
94 Total Powers Cost
EQUIPMENT
Equipment END
Wind and Fire Wheels: (Total: 15 Active Cost, 17 Real Cost) Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 7) plus +1 with HTH Combat (Real Cost: 5)
Notes: (x2 number of items)
1
Leather Armor: Armor (2 PD/2 ED)0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Ninjitsu
4
1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3
4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
4
5) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
5
6) Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, +2 DC to Disarm
4
7) Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls
5
8) Weapon Element: Blades, Empty Hand, Off Hand, Staffs, Thrown Knives, Axes, and Darts, Wind and Fire Wheels
33 Total Martial Arts Cost

Character Name: Takeda Chiyome
Alternate Identities:
Player Name:
DISADVANTAGES
Cost  Disadvantage
10 Psychological Limitation: Protective of Innocents (Common; Moderate)
0 Normal Characteristic Maxima
10 Psychological Limitation: Takeda Clan Code of Honor (Common; Moderate)
1 Quirk: Social Chameleon
1 Quirk: TBD
1 Quirk: TBD
1 Quirk: TBD
1 Quirk: TBD
25 Total Disadvantages Cost
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 1.64 m
Weight: 59.00 kg
Description:
Character created with Hero Designer (version 20230715)